Šinter
The dog-catcher. Net in hand, wants her off his pavement.

A bullet heaven starring a real maltipoo. Every Balkan treat she steals makes her chonkier, slower and harder to kill.
On your phone? Open Steam later and search COOKIESANER.
Every bite makes Cookie bigger. Bigger hits harder and waddles slower. Fill the belly all the way and she stops running and starts rolling.
Tap the food to feed her. Tap her to pet her.
Ćevapi aren't on the menu. They're ammunition.
Cookie doesn't carry a gun. She carries lunch: auto-fire ćevapi, orbiting sarma, an ajvar nova, a somun that boomerangs back to her.
Cookie is an actual apricot maltipoo who steals everything she can reach. At home she got a nickname, cookiesaner: Bosnian for cookie thief. When the bullet heaven idea hit, she was the only hero that made sense.
Her face, her size, her food obsession. The whole game is built around the dog. The food is what Balkan families actually cook, and the soundtrack is sevdah, the folk music that goes with it.
Built by one person in Ljubljana. No team, no publisher, no funding. One dev, one dog.

Cookie and her brother Leon ran the čaršija together.

Then one night, somebody took him.

So she's eating her way through the whole city to get him back.
The demo ends on a promise: Leon is still out there.
From the autumn leaves of Ljubljana's Tivoli park to Sarajevo's Baščaršija, through three showdowns.
The dog-catcher. Net in hand, wants her off his pavement.
The head waiter guarding his kitchen. The longer you last, the angrier he gets.
The alpha street-dog. Lunges, then howls the whole pack down on you.
Lobs a papuča in a high arc. Watch for the circle on the ground.
Waiters who throw their trays at her. Service not included.
Street cats and pigeons. The horde. There are always more.

Get one email when it's live and one at launch. Nothing else, ever.
On a PC? Wishlist on Steam. It helps more than you know.
Key art, screenshots, a factsheet and Steam keys for creators.